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1. Stacking, buffs, debuffs - in Ships and Modules [original thread]
so, thedragoon took it upon himself to delicately remind CCP to take a look at the new stacking formula. it used to be that boosting modules would have a stacking nerf that was separate from and unaffected by enemies' EW modules that affected the...
- by Seraph Demon - at 2005.12.22 21:10:00
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2. Something Equally Nice For Minmatar: T2 Ammo - in Ships and Modules [original thread]
for AC ammo I would like: 2x ROF 2x DMG (so normalized damage is the same, but reloads are spread apart more) single damage type; 15% sig-radius penalty for EM 25% cap reduction for therm (or 100% more cap use per shot) 15% speed reduction for ki...
- by Seraph Demon - at 2005.12.21 16:07:00
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3. New Tractor Beams - in Ships and Modules [original thread]
Damnit CCP, you guys totally skimped on the glory that this weapon could have! Now that you have your new offices I'm gonna come over there for a summer internship and set you guys straight! Tractor beams should be useable on everything, consid...
- by Seraph Demon - at 2005.12.13 15:08:00
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4. Brutix Fury II Setup HELP ME - in Ships and Modules [original thread]
Originally by: Har Ganeth In the lows, fit a medium armour repairer, a cap relay and two cap hardeners. You may also like to fit a small armour repairer II. WTB cap hardeners
- by Seraph Demon - at 2005.12.13 04:00:00
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5. where does named equipment come from? - in Ships and Modules [original thread]
besides the mutual love of lesser modules... you can get BPs for some of them from pirate agents etc. (I think )
- by Seraph Demon - at 2005.11.11 16:40:00
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6. Ranis dronebay - in Ships and Modules [original thread]
I'm surprised that web drones are being introduced before the new web/scramble mechanics... Remember six months ago, TomB tried to push some new web/scramble rules on us and we whined them away... well what happened to version 2?
- by Seraph Demon - at 2005.11.10 15:44:00
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7. Missiles - in Ships and Modules [original thread]
Originally by: Emiug if target velocity = 0 when hit, damage should be 100% I agree with this. Damage should fall off more rapidly for smaller targets as they begin to accelerate, but stationary targets should always be WTFBBQ'd by missi...
- by Seraph Demon - at 2005.11.09 23:30:00
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8. Damage Control II - in Ships and Modules [original thread]
I'm impressed by how cleverly CCP implemented this. Notice that the resists are provided by module activation. So even though the resistance boost skills will apply to this module, they won't give their boost to the resistances that are listed, b...
- by Seraph Demon - at 2005.11.07 17:01:00
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9. Spare powergrid affecting cap recharge? - in Ships and Modules [original thread]
Edited by: Seraph Demon on 22/10/2005 03:40:19 I like this idea, but it would have had to be implemented from inception, everything in the game would change under it. Not to mention, projectiles would be totally broken! Autocannons use very l...
- by Seraph Demon - at 2005.10.22 03:40:00
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10. Drone Hangers? Did They Ever Exist? - in Ships and Modules [original thread]
never made it in game I think a set of drone bay expanders along these lines would be cool though; have them all be low-slot mods needing 25 cpu, 5pg, +20 drone bay, +500,000 mass 100pg, +50 drone bay, +5,000,000 mass 1800pg, +150 drone bay, +5...
- by Seraph Demon - at 2005.10.07 17:47:00
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11. Killing 0.2 rats dead - setup suggestions plz - in Ships and Modules [original thread]
just train up for caldari cruisers and then get a... oh wait, all the caldari cruisers suck, train gallente
- by Seraph Demon - at 2005.10.07 15:44:00
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12. My dreadnaught is bigger than yours... - in Ships and Modules [original thread]
Originally by: babylonstew any chance we could have 3 views of each ship so i can make better 3d models? and JO that totally rocks, thumbs up, well done, props etc... juast ask j0 how she extracted them and you've got 'em right there.
- by Seraph Demon - at 2005.10.06 20:09:00
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13. Ode to EMP ammo - in Ships and Modules [original thread]
This is my howie This is my gun This is for ganking This is for fun
- by Seraph Demon - at 2005.10.04 01:57:00
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14. Mega Assault Ships - in Ships and Modules [original thread]
I've heard alot of people whining about how they don't want T2 BS to be BS-sized HACs. I'm here to say the opposite, because I know there's a contingent of players who feel this way as well. I want Mega Assault Ships, with HAC resistances, stupid...
- by Seraph Demon - at 2005.09.23 23:26:00
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15. Freighters - in Ships and Modules [original thread]
jumpstars use gatedrives
- by Seraph Demon - at 2005.09.20 20:15:00
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16. Catalyst Weapon Layout - in Ships and Modules [original thread]
Originally by: gfldex Destroyers are nice ships _if_ you got a lot skills at lvl5. Anything is a nice ship if you have lots of skills at lvl5 ;) how about if most of your skills are lvl3/4 ???
- by Seraph Demon - at 2005.09.13 16:48:00
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17. The vagabond armor or sheild ? - in Ships and Modules [original thread]
Edited by: Seraph Demon on 12/09/2005 20:11:51 PvP/PvE? If this is for PvE, you can make the first one better by dropping the nos for an assault w/ defenders, dropping the MWD for an AB, the SB for ANOTHER large extender II, and some diags fo...
- by Seraph Demon - at 2005.09.12 20:10:00
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18. 1200 or 1400 - in Ships and Modules [original thread]
1200s are the perfect weapon for killing really big, slow, weak targets that are not dangerous, at medium range...
- by Seraph Demon - at 2005.09.09 20:41:00
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19. Deimos Vs Zealot - in Ships and Modules [original thread]
From your signature it seems you've already made your decision... are you trying to start another flame-war?
- by Seraph Demon - at 2005.08.31 12:57:00
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20. diffrent racial guns/ammo - in Ships and Modules [original thread]
degradation of MINING crystals is already in, degradation of T1 crystals is not planned, but degradation of T2 crystals (and probably named ones as well) is planned to keep the market for them stable. Currently Large ammo costs about 100 isk per ...
- by Seraph Demon - at 2005.08.21 22:00:00
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